| Item Use Script | 
		
							 1 bonus2 
2 bAddRace,RC_DemiHuman,95; 
3 bonus2 
4 bAddRace,RC_Player_Human,95; 
5 bonus2 
6 bIgnoreDefRaceRate,RC_DemiHuman,20; 
7 bonus2 
8 bIgnoreDefRaceRate,RC_Player_Human,20; 
9 autobonus 
10 "{ 
11 bonus2 
12 bSkillAtk,\"NJ_HUUMA\",100; 
13 bonus2 
14 bSkillAtk,\"NJ_ISSEN\",100; 
15 }",50,10000; 
16 bonus 
17 bUnbreakableWeapon; 
18 .@r 
19 = 
20 getrefine(); 
21 if 
22 (.@r 
23 5) 
24 { 
25 bonus2 
26 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); 
27 bonus2 
28 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); 
29 bonus2 
30 bIgnoreDefRaceRate,RC_DemiHuman,5; 
31 bonus2 
32 bIgnoreDefRaceRate,RC_Player_Human,5; 
33 } 
34 if 
35 (.@r 
36 8) 
37 { 
38 bonus5 
39 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; 
40 bonus4 
41 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; 
42 } 					 |